Description

Description

The 16F84 is deserves looking at because it is the GranDaddy of PIC Microcontrollers

.This PIC 16F84A 16f84 Microcontroller through the basic principle of the PIC family Microcontroller. Mainly focus on the 16F84 just simply because it’s simpler than other types to understand. For those who don’t know what a Microcontroller is; It is a brain of a digital device that operates in a close loop control process. It has I/O port to take in interrupt or data and send out signal to control relay or just simply a motor or that type of mechanism.

The close up of a Microcontroller

Pins and it’s functions

PIC16F84-04/P IC
CMOS PIC Microcontroller

  • Pins: 18
  • Configuration: Flash
  • Speed: 4MHz
  • EPROM bits: 1K x 14
  • RAM bytes: 68
  • I/O lines: 13

Ports

The PIC 16F84 has two ports; each can be individually program as input or output. PortA is a 5bits/lines (mostly use as input), and portB is 8 bits/lines (normally use as output). You can think of the PIC controller as a fish tank with all the water lines running in and out from it. Some of the line you will hook up to the water coming in, the other for water coming out. Remember, don’t mistake the port as a single line; the two ports are each consists of multiple lines that can be use for parallel data transfer.

Introduction to Architecture of PIC 16’

The PIC ’84 has two separate blocks of memory; Program memory and file registers memory.

Program memory:

PIC’84 is 14 bits and can contain 1K of code. This is important to know because you don’t want to write a lengthy program or put to much comment on to a program and it will not fit into the PIC.

File Registers:

you can think of this as drawer in a cabinets. Some of the drawers are reserved for special purposes. These register are located at reserve address that the designed for the PIC to recognize and have higher priority then other address when it comes to interrupt (Read on).

Below are the most basic ones

Hex Address Name Description
0x00 Indirect Address Indirect Address Pointer
01 TMR0 Timer/Counter
02 PCL Program counter
03 Status Status Registers-Flags
04 Files select Indirect Pointer
05 Port A Data Port A
06 Port B data Port B
07
08
09
0A PCLATH Program counter Latch High Order 5 Bits
0B INTCON Interrupt Control

Source: “Easy Pic’n”, David Benson, p.10

In this section, I only emphasize on the important features that are necessarily to better understand this tutorial. For a more detail explanation, I suggest the book “Easy Pic’n” by David Benson

Working register: ***This concept is important*****

Picture this; you can only open one drawer of the cabinet at a time. Therefore, to copy and transfer some thing from one drawer to another, you need to have a temporary space to dump data to. To move a shirt from drawer #1 to drawer #3. We do this; open drawer #1, move shirt from drawer #1 to working register, close drawer #1, open drawer #3, move shirt from working register to drawer #3, close drawer #3.

This is the only way to move data around the PIC’s registers.

Program Counter:

PIC controller, like many other controller; it’s execute code line by line. Let say the PIC execute line #1. How does it know to go to line #2 or jump to a section after a “goto” instruction? Well the Program counter get updated every line after the PIC goes through a line of code. It’s keep track of which part of the program to jump to next.

Status Register:

Status register keep record of result of operation. Two important items are Zero flag and Carry flag. Imagine this; you subtract decimal base number 5 to number 5. The result is zero. The Status register have a bit that get set to 1 if the result is Zero from any operation has just performed by the controller. Similar with the Carry bit. It detect if there is a carry after an operation

Package Include:

1 x PIC 16F84A 16f84 Microcontroller

The focus keyphrase 

Additional information

Weight 0.1 kg

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